@startuml
sprite $twitch [48x48/16] {
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000000000000000000000000000000000000000000000000
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0000CFFFFFFFFF0000000000000000000007FFFF70000000
0000CFFFFFFFFF000000000000000000007FFFF600000000
0000CFFFFFFFFF9999999300002999999BFFFF5000000000
0000CFFFFFFFFFFFFFFFF50003EFFFFFFFFFF40000000000
0000CFFFFFFFFFFFFFFFF5003FFFFFFFFFFF400000000000
0000CFFFFFFFFFFFFFFFF504FFFFFFFFFFE3000000000000
0000CFFFFFFFFFFFFFFFF55FFFFFFFFFFE20000000000000
0000CFFFFFFFFFFFFFFFFAFFFFFFFFFFE200000000000000
0000CFFFFFFFFFFFFFFFFFFFFFFFFFFD2000000000000000
0000CFFFFFFFFFFFFFFFFFFFFFFFFFD10000000000000000
0000CFFFFFFFFFFFFFFFFFFFFFFFFC100000000000000000
00008AAAAAAAAAFFFFFFFFAAAAAA90000000000000000000
00000000000000FFFFFFF400000000000000000000000000
00000000000000FFFFFF3000000000000000000000000000
00000000000000FFFFE30000000000000000000000000000
00000000000000FFFE200000000000000000000000000000
00000000000000FFE2000000000000000000000000000000
00000000000000FD10000000000000000000000000000000
00000000000000C100000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_TWITCH(_alias) ENTITY(rectangle,black,twitch,_alias,FA5 TWITCH)
!define FA5_TWITCH(_alias, _label) ENTITY(rectangle,black,twitch,_label, _alias,FA5 TWITCH)
!define FA5_TWITCH(_alias, _label, _shape) ENTITY(_shape,black,twitch,_label, _alias,FA5 TWITCH)
!define FA5_TWITCH(_alias, _label, _shape, _color) ENTITY(_shape,_color,twitch,_label, _alias,FA5 TWITCH)
skinparam folderBackgroundColor<<FA5 TWITCH>> White
@enduml